Open
Hold L2/LT and press Options/Menu.
DAZARK BEGINNER GUIDE
This guide follows the real DAZARK PRO OLED menu. Learn the controls, choose one right-stick system, assign skills and save your setup with confidence.
Learning demo only; does not save to your device. Jockey shortcut guide. Enter a mode and the OLED turns white like the real script. Use L2 + Left/Right to change a value.
The menu blocks game inputs while it is open, so you can change settings safely.
Hold L2/LT and press Options/Menu.
Use D-pad Up/Down, then press X/A.
Left/Right moves between options. Hold L2/LT with a direction to change the selected value.
Press Circle/B to go back. Exit from the main category screen and wait for SAVED.
Only one right-stick system can be active at a time. Enabling another automatically turns the others off.
Assign one skill to RS Up, Right, Down and Left. Best for a clean, easy first setup.
Assign one skill to each straight and diagonal right-stick direction: eight skills in total.
Assign four skill slots to each of the eight directions. Repeated inputs on the same direction cycle through S1–S4.
Do this first. Every shooting and skill feature uses these button assignments.
Assign four familiar skills and test every direction in Practice Arena.
Choose an unused button and One Tap. Confirm the original game action is not needed on that button.
Begin at Factor 5 / Deadzone 5. Adjust one level at a time only after testing.
This guide matches the current V691 option names. The interactive menu above is a learning demo: it does not connect to your device or save its settings.
Protect Ball with a backward → forward RS sequence relative to your player. Choose it by this name in the skill list.
Step Boost followed by McGeady Spin on the same selected side: Right → Right, Left → Left. Give LS your intended heading before activation.
Power Shot animation into McGeady Spin. Assign the skill and its exit side; test facing the opponent’s goal or on a suitable diagonal.
La Croqueta with a shot-cancel sequence. Use it to change the angle and create a passing lane; choose the moment, not just the button.
Universal Drag Back → Low Header cancel → V Drag. The opening move settles your player before the header animation. Use a player with silver or gold Trickster, following our tested setup.
Rainbow-based scorpion-volley sequence. Leave room for the animation and aim your finish with LS. Timing and the player’s animation can affect the result.
Finesse + Protect remain held through the RS sequence: player-forward, neutral, then the selected side. Set your Button Layout before assigning it.
Linked moves into V Drag. Do not confuse these with standalone V DRAG. Give LS a clear heading, leave space, and test both exits with your player; a combo is not guaranteed in every game situation.
Use a 5★ skill player and follow our tested setup tips:
Applies to Button Skills, RS New Way, Meta 5 and Old Skills. Give LS a direction before activating. Use it in the opponent’s half, then carry the ball for a few seconds before repeating. Do not spam the combo.
For standalone V DRAG, stop your player before activating. Triggering it while moving can produce a fake shot instead.
With an RS skill system enabled, hold your mapped Player Run button (default L1) and move RS toward the teammate you want. Sprint is not part of this player-switching shortcut.
This is an in-game shortcut, not a new Movement menu page:
Press R3 and the arrow together. Tap the arrow again for another step. R3 alone keeps its normal function. Zen shows the value, which is saved for the same script slot.
Hold your mapped Protect Ball / Jockey button during play to apply the response adjustment. It tunes small movements; it does not raise player attributes, tackle or intercept automatically. The same Protect button is used in attack too. Try your preferred value in Squad Battles first.
Set its activation button and side in Shooting. During play, L1 + D-Pad Right selects Right; L1 + D-Pad Left selects Left. Check the Zen message for the actual selected side.
When a shooting feature uses your normal Shot button, manual Pass has priority to cancel it into a fake shot. Press Shot then Pass promptly; once the ball has been struck it cannot be cancelled. Test your layout first. The current normal auto-shot hold is 255ms; this is a button duration, not detection of your position in the box.
Turn PLAYER LOCK on, then assign LOCK BUTTON to a button not used by another skill. Its MARK STRKR option adds a selection in the LS direction captured on activation, helping target a teammate ahead. The game determines the selected teammate; the script does not read player positions.
The current build adds a 10ms Finesse lead-in before manual Pass, then Finesse with Pass while preserving your hold duration. It runs automatically when eligible, without a separate menu toggle; it does not identify a target teammate or guarantee a completed pass.
Tell Support the menu category, option name, platform and controller layout shown on your screen.